Running the Shadows
The goal of this game is to, as well as possible, create the feel of Shadowrun within Gurps 4e.
Things I mean to do:
- Basic Setting, leaving non-unique history to be read from the shadowrun books.
- Make Racial Templates. DONE
- Make a list of common Shadowrun implants.
- Modify the Cybernetics rules in Gurps to allow for bioware, not just cyberware. Also, find a way to implement Essence. DONE
- Writeup how hacking works, particularly when it comes to technomancers.
- Writeup how magic works.
- Writeup how Rigging works.